Percentage of frames within 10% of the typical gap. Above 95% is a well behaved machine.
Frame Rate Checker
The detailed one
Every frame, not just the average
One bar per frame, a distribution showing where they cluster, and the lows that explain stutter an average will never admit to.
- One bar per frame
- 1% and 0.1% lows
- Pacing and jitter
- Stress slider
Each bar is one frame. Tall red bars arrived late.
Press start to begin measuring.
The frame time view opens first here on purpose. The average is the least informative number on the page — the shape of the bars is where the answer is.
Why use frame time instead of FPS?
Because milliseconds add up and frame rates do not. If a scene costs 8 ms and you add an effect costing 4 ms, you are at 12 ms. The same sum in frames per second — "125 FPS plus a 4 ms effect" — has no obvious answer.
| Frame rate | Frame time | Saved vs the row above |
|---|---|---|
| 30 FPS | 33.33 ms | — |
| 60 FPS | 16.67 ms | 16.67 ms |
| 90 FPS | 11.11 ms | 5.56 ms |
| 120 FPS | 8.33 ms | 2.78 ms |
| 144 FPS | 6.94 ms | 1.39 ms |
| 240 FPS | 4.17 ms | 2.78 ms |
What do stability, pacing and jitter mean?
How evenly frames are spread. High is good.
Average change from one frame to the next, in ms. Under 1 ms is excellent — low is good here.
What does the pattern in the trace mean?
- Flat with occasional single spikes. Normal. Garbage collection, a network request finishing. Nothing to fix.
- Regular spikes at a steady interval. Something on a timer — an extension polling, a sync client.
- A staircase that climbs and resets. Thermal. The machine warms up, slows, a fan kicks in, it recovers.
- Two levels alternating. A frame rate limiter, or V-Sync missing a deadline and halving.
- Constant noise, no pattern. Contention. Too much running at once.
How do I use the stress slider?
Not at maximum. Start at zero, let the baseline settle for ten seconds, then step up one preset at a time and watch where the frame rate first stops holding. That crossover tells you more about headroom than any single number.
Convert
Frame rate to frame time
The same fact stated two ways. Type in either box.
At 60 FPS each frame gets 16.67 ms. Miss that budget and the frame turns up late.
Reading it
What should I look at?
-
1
The height of the bars
Each bar is one frame, the dashed line is your budget. Bars crossing it arrived late; red ones cost you a whole frame.
-
2
The shape of the distribution
One narrow spike is healthy. Two humps means something is alternating — often a rate limiter or a background process on a schedule.
-
3
The gap to the 1% low
Close to the average is smooth. Far below it means good frames are propping up a number that does not match what you feel.
FAQ
Common questions
What is a good frame time?
16.67 ms on a 60 Hz display, 8.33 ms on 120 Hz, 6.94 ms on 144 Hz. Consistency matters more than the figure — a steady 17 ms beats a mix of 12 and 30.
What is the difference between 1% low and minimum FPS?
The minimum is one single worst frame, which any hiccup can produce. The 1% low averages the worst 1% of all frames, so it describes a pattern rather than an accident.
My average is high but the 1% low is terrible.
You have a smooth run interrupted by regular bad frames. Look at the trace — evenly spaced spikes point at something on a timer, random ones at general contention.
Why is jitter in milliseconds and not a percentage?
Because the absolute size is what you notice. A 4 ms swing is invisible at 30 FPS and very visible at 240.
How long should I run it?
Thirty to sixty seconds for a meaningful 1% low. Ten is enough for an average only.
Keep going
More tools
Everything here runs in your browser, free, with no sign-up.
Look at the frames themselves
Run it for a minute and watch the trace instead of the number.
Open the checker